// Screen size screen.w = Window.GetWidth(); screen.h = Window.GetHeight(); screen.half.w = Window.GetWidth() / 2; screen.half.h = Window.GetHeight() / 2; // Question prompt question = null; answer = null; // Message message = null; // Password prompt bullets = null; prompt = null; bullet.image = Image.Text("*", 1, 1, 1); // Flow state.status = "play"; state.time = 0.0; //--------------------------------- Refresh (Logo animation) -------------------------- # cycle through all images for (i = 0; i < 151; i++) flyingman_image[i] = Image("progress-" + i + ".png"); flyingman_sprite = Sprite(); # set image position flyingman_sprite.SetX(Window.GetX() + (Window.GetWidth() / 2 - flyingman_image[0].GetWidth() / 2)); # Place images in the center flyingman_sprite.SetY(Window.GetY() + (Window.GetHeight() / 2 - flyingman_image[0].GetHeight() / 2)); progress = 0; fun refresh_callback () { flyingman_sprite.SetImage(flyingman_image[Math.Int(progress / 2) % 151]); progress++; } Plymouth.SetRefreshFunction (refresh_callback); //------------------------------------- Password prompt ------------------------------- fun DisplayQuestionCallback(prompt, entry) { question = null; answer = null; if (entry == "") entry = ""; question.image = Image.Text(prompt, 1, 1, 1); question.sprite = Sprite(question.image); question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2); question.sprite.SetY(screen.h - 4 * question.image.GetHeight()); answer.image = Image.Text(entry, 1, 1, 1); answer.sprite = Sprite(answer.image); answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2); answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight()); } Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback); //------------------------------------- Password prompt ------------------------------- fun DisplayPasswordCallback(nil, bulletCount) { state.status = "pause"; totalWidth = bulletCount * bullet.image.GetWidth(); startPos = screen.half.w - totalWidth / 2; prompt.image = Image.Text("Enter Password", 1, 1, 1); prompt.sprite = Sprite(prompt.image); prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2); prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight()); // Clear all bullets (user might hit backspace) bullets = null; for (i = 0; i < bulletCount; i++) { bullets[i].sprite = Sprite(bullet.image); bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth()); bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight()); } } Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback); //--------------------------- Normal display (unset all text) ---------------------- fun DisplayNormalCallback() { state.status = "play"; bullets = null; prompt = null; message = null; question = null; answer = null; } Plymouth.SetDisplayNormalFunction(DisplayNormalCallback); //----------------------------------------- Message -------------------------------- fun MessageCallback(text) { message.image = Image.Text(text, 1, 1, 1); message.sprite = Sprite(message.image); message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight()); } Plymouth.SetMessageFunction(MessageCallback);